OTAudioDeviceManager Class Reference

Inherits from NSObject
Declared in OTAudioKit.h

Overview

Use the AudioDeviceManager to set a custom audio device to be used by the app. The audio device manages access to the audio capturing and rendering hardware.

You can only define a single audio capture source and rendering target for the entire process. You cannot set these individually for each publisher and subscriber. You can, however, set the audio bitrate for a published stream by setting the [OTPublisherKitSettings audioBitrate] property.

+ setAudioDevice:

Sets the audio device to be used.

+ (void)setAudioDevice:(_Nullable id<OTAudioDevice>)device

Parameters

device

The OTAudioDevice interface implementation. This object is retained.

Discussion

You must call this method before you connect to a session. Additionally, this is a global operation that must persist throughout the lifetime of an application.

If you do not call this method, the app uses the iOS device’s microphone and speaker.

Declared In

OTAudioKit.h

+ currentAudioDevice

Gets the OTAudioDevice instance.

+ (_Nullable id<OTAudioDevice>)currentAudioDevice

Return Value

id The OTAudioDevice implementation.

Declared In

OTAudioKit.h