OTAudioDeviceManager Class Reference
Inherits from | NSObject |
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Declared in | OTAudioKit.h |
Overview
Use the AudioDeviceManager to set a custom audio device to be used by the app. The audio device manages access to the audio capturing and rendering hardware.
You can only define a single audio capture source and rendering target for the entire process. You cannot set these individually for each publisher and subscriber. You can, however, set the audio bitrate for a published stream by setting the [OTPublisherKitSettings audioBitrate] property.
+ setAudioDevice:
Sets the audio device to be used.
+ (void)setAudioDevice:(_Nullable id<OTAudioDevice>)device
Parameters
device |
The OTAudioDevice interface implementation. This object is retained. |
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Discussion
You must call this method before you connect to a session. Additionally, this is a global operation that must persist throughout the lifetime of an application.
If you do not call this method, the app uses the iOS device’s microphone and speaker.
Declared In
OTAudioKit.h
+ currentAudioDevice
Gets the OTAudioDevice instance.
+ (_Nullable id<OTAudioDevice>)currentAudioDevice
Return Value
id The OTAudioDevice implementation.
Declared In
OTAudioKit.h