OTAudioDeviceManager Class Reference
| Inherits from | NSObject |
|---|---|
| Declared in | OTAudioKit.h |
Overview
Use the AudioDeviceManager to set a custom audio device to be used by the app. The audio device manages access to the audio capturing and rendering hardware.
You can only define a single audio capture source and rendering target for the entire process. You cannot set these individually for each publisher and subscriber. You can, however, set the audio bitrate for a published stream by setting the [OTPublisherKitSettings audioBitrate] property.
+ setAudioDevice:
Sets the audio device to be used.
+ (void)setAudioDevice:(_Nullable id<OTAudioDevice>)deviceParameters
device |
The OTAudioDevice interface implementation. This object is retained. |
|---|
Discussion
You must call this method before you connect to a session. Additionally, this is a global operation that must persist throughout the lifetime of an application.
If you do not call this method, the app uses the iOS device’s microphone and speaker.
Declared In
OTAudioKit.h
+ currentAudioDevice
Gets the OTAudioDevice instance.
+ (_Nullable id<OTAudioDevice>)currentAudioDeviceReturn Value
id The OTAudioDevice implementation.
Declared In
OTAudioKit.h
+ currentAudioSessionManager
Gets the OTAudioSessionManager instance, if the current audio device supports it.
+ (_Nullable id<OTAudioSessionManager>)currentAudioSessionManagerReturn Value
id The OTAudioSessionManager implementation, or nil if unsupported.
Discussion
This returns the same instance as currentAudioDevice if it conforms to the
OTAudioSessionManager protocol. Otherwise, returns nil.
Note: Currently only the default audio device supports this protocol.
For more information, see this documentation.
Declared In
OTAudioKit.h