OTAudioData Class Reference
Inherits from | NSObject |
---|---|
Declared in | OTAudioKit.h |
sampleBuffer
The underlying buffer, with the samples. The total size of the buffer is
NumberOfSamples * NumberOfChannels * BitsPerSample / 8
. Inside the
buffer, the data is organized one sample after the other, where each sample contains
all channels, one after the other. For a batch of stereo audio, the buffer looks like this:
S1C1 S1C2 S2C1 S2C2 …
@property (nonatomic, assign) int16_t *sampleBuffer
Declared In
OTAudioKit.h
bitsPerSample
The size, in bits of each sample.
@property (nonatomic, assign) uint32_t bitsPerSample
Declared In
OTAudioKit.h
sampleRate
The bitrate of the samples, in bits per second.
@property (nonatomic, assign) uint32_t sampleRate
Declared In
OTAudioKit.h
numberOfChannels
The number of audio channels.
@property (nonatomic, assign) uint32_t numberOfChannels
Declared In
OTAudioKit.h
numberOfSamples
The number of samples per channel.
@property (nonatomic, assign) uint32_t numberOfSamples
Declared In
OTAudioKit.h